In this paper we present a computational model for managing the impressions of warmth and competence (the two fundamental dimensions of social cognition) of an Embodied Conversational Agent (ECA) while interacting with a human. The ECA can choose among four different self-presentational strategies eliciting different impressions of warmth and/or competence in the user. through its ver... https://www.roneverhart.com/Marucci-AM22-Pro-Model-Wood-Baseball-Bat-MVE4AM22-CH-FG/
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